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- Added feature: set character limit with suffix
- Clarification of time units in Phaser.Sound
- Clarification of
- Clarification of fixedToCamera semantics
- change Emitter.gravity from number to Phaser.Point
- Fixed issue causing tsc to crap out under certain circumstances
- Floating Gamepad buttons now work correctly when partially pressing and releasing
- Phaser.Line.intersectsRectangle() now works correctly for horizontal and vertical lines (#2942).
- removeTextureAtlas now deletes the correct cache object.