This version is out of date
The version of Phaser CE on this page is not the most current release.
Version: 2.14.0
Released: 19th January 2020
Next Version: 2.15.0
Previous Version: 2.13.3
Download
Download this version of Phaser CE from npm. Need more details? Follow this tutorial
npm install phaser-ce@2.14.0
Change Log
Version 2.14.0 - 19th January 2020
API Changes
- Looped audio tag sounds no longer dispatch onPlay when looping, only onLoop.
- Looped Web Audio sound markers no longer dispatch onPlay when looping, only onLoop.
New Features
- You can pass
powerPreference
in your game config to set thepowerPreference
WebGL context attribute when creating the game. Possible values aredefault
,high-performance
, andlow-power
(#652).
Updates
- Rope.refresh no longer has a pointless duplicated modulus check in the for-loop and iterates from zero, allowing the removal of several direct array assignments.
Bug Fixes
- Fixed glitching sound playing when using looping audio-sprites with audio-tag (#653).
- A sprite's tintedTexture canvas is now returned to the Canvas Pool when the sprite is destroyed (#651).
Thanks
@dhashvir, @photonstorm, @rarecoil, @samme, @taoabc