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The version of Phaser downloaded from this page is not the current stable release.

Version: 2.1.3 - "Ravinda"
Released: 23rd October 2014
Next Version: 2.2.0
Previous Version: 2.1.2

Change Log

New Features

  • Updated to Pixi v2.0.0 (see change list below)
  • Happily removed the IE11 WebGL lock as Pixi now fully supports it :)
  • Time.prevTime is a new property that contains the raw value of the game timer from the previous update.
  • Sound.fadeTo allows you to fade the Sound to the given volume over the duration specified (thanks @nickryall #1225)
  • BitmapData.getFirstPixel will scan the BitmapData and return the color and location of the first non-transparent pixel encountered. You can specify one of 4 scan directions: top to bottom, bottom to top, left to right and right to left.
  • BitmapData.getBounds will return a Rectangle object that encompasses the full extent of the non-transparent pixels in the BitmapData. This can be useful if you wish to trim away transparent pixels from the sides of a BitmapData down to size before saving.
  • Rectangle.scale allows you to scale the width and height of a Rectangle.
  • RenderTexture has a new optional parameter: resolution

Updates

  • TypeScript definitions fixes and updates (thanks @clark-stevenson)
  • Changed the Animation constructor parameter delay to frameRate as it's a more accurate term of what it should be. Internally nothing changed.
  • Circle.getBounds added.
  • Ellipse.getBounds added.
  • Device.canPlayAudio now supports opus files directly, as well as opus encoded audio stored in ogg containers (#1232)
  • PIXI.AbstractFilter is now bundled by default to support the new sprite.shader feature in Pixi v2.
  • Changed all typeof comparisons from == to === (thanks @bobbywilson0 #1230)
  • JSDoc fixes in the Rope class (thanks @Rovanion)
  • Filter.update now caches the previous pointer position to avoid flooding the uniform. Also the mouse uniform is now a value between 0 and 1 depending on the position within the game view.

Bug Fixes

  • Fixed a reference error to the Loader.baseURL in Cache._resolveUrl method. This stops the error where Safari would show lots of file load errors but then still load the files (thanks @neurofuzzy #1235)
  • Fixed the Filter mouse uniform value population.
  • Fixed an issue where audio files with query strings after them would fail the canPlayAudio checks (thanks Vithar)
  • Input.hitTest now accurately detects hits on the extreme edges of a display object (thanks InsaneHero)
  • Button.setSounds now works if given an AudioSprite as the sound source.

Pixi v2 Specific New Features

  • Sprites can now have a custom shader applied to them. Much better performance than filters.
  • Renderers now have a resolution. Ideal for working with different pixel density.
  • Big refactor of the webGLRenderer and WebGLSpriteBatch renderer.
  • Refactor of CanvasRenderer.
  • DisplayObject.updateTransform function rewritten with for better performance.
  • New Events Class.
  • New Constructor for all renderers (including autoDetect)
  • Massive Refactor of Graphics (WebGL and Canvas)
  • Graphics objects can now be interactive.
  • Made removeChild no longer returns error.
  • Lots of new functions added to the Matrix class.
  • RenderTexture refactored. Now accepts Matrix in the render function.
  • AsciiFilter, NoiseFilter and TiltShiftFilter.
  • added getChildIndex and setChildIndex methods to DisplayObjectContainer.
  • Bug Fixes.

Pixi v2 Specific Bug Fixes

  • iOS8 alpha bug fixed.
  • set default padding to 0 for graphics objects.
  • PIXI.Graphics initial width and height is 0.
  • Fixed Graphics getBounds.
  • fix cacheAsBitmap alpha issue for canvas.
  • Fixed minY calculation in updateBounds.
  • Fixed Bezier issue on Graphics.
  • Added 0 width check to DisplayObjectContainer.