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The version of Phaser downloaded from this page is not the current stable release.

Version: 1.0.2
Released: 16th September 2013
Next Version: 1.0.3
Previous Version: 1.0.1

Change Log

  • Added optional parameter to Animation.stop: resetFrame. If true the animation will be stopped and then the current frame reset to the first frame in the animation.
  • Fixed an issue causing 'explode' particle bursts to ignore the quantity parameter.
  • Added 'collideWorldBounds' to Emitter.makeParticles function.
  • Added Emitter.angularDrag
  • Changed Emitter.bounce from a number to a Point, so now set its x/y properties to control different amounts of bounce per axis.
  • Fixed a bug in the AnimationManager where useNumericIndex was always set to true
  • Added in lots of Particle examples
  • Added in the start of a Breakout game
  • Added in the start of a Platformer game