This version is out of date

The version of Phaser downloaded from this page is not the current stable release.

Version: 0.9.4
Released: 28th April 2013
Next Version: 0.9.5
Previous Version: 0.9.3

Change Log

  • Added Tilemap.getTile, getTileFromWorldXY, getTileFromInputXY
  • Added Tilemap.setCollisionByIndex and setCollisionByRange
  • Added GameObject.renderRotation boolean to control if the sprite will visually rotate or not (useful when angle needs to change but graphics don't)
  • Added additional check to Camera.width/height so you cannot set them larger than the Stage size
  • Added Collision.separateTile and Tilemap.collide
  • Fixed Tilemap bounds check if map was smaller than game dimensions
  • Fixed: Made World._cameras public, World.cameras and turned Game.camera into a getter for it (thanks Hackmaniac)
  • Fixed: Circle.isEmpty properly checks diameter (thanks bapuna)
  • Updated Gruntfile to export new version of phaser.js wrapped in a UMD block for require.js/commonJS (thanks Hackmaniac)