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The version of Phaser downloaded from this page is not the current stable release.
- Added ability to set Sprite frame by name (sprite.frameName), useful when you've loaded a Texture Atlas with filename values set rather than using frame indexes.
- Updated texture atlas 4 demo to show this.
- Fixed a bug that would cause a run-time error if you tried to create a sprite using an invalid texture key.
- Added in DynamicTexture support and a test case for it.