new SpriteSheetLoader(url, crossorigin)
The sprite sheet loader is used to load in JSON sprite sheet data To generate the data you can use http://www.codeandweb.com/texturepacker and publish in the 'JSON' format There is a free version so thats nice, although the paid version is great value for money. It is highly recommended to use Sprite sheets (also know as a 'texture atlas') as it means sprites can be batched and drawn together for highly increased rendering speed. Once the data has been loaded the frames are stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFrameId() This loader will load the image file that the Spritesheet points to as well as the data. When loaded this class will dispatch a 'loaded' event
Parameters
Name | Type | Description |
---|---|---|
url |
String | The url of the sprite sheet JSON file |
crossorigin |
Boolean | Whether requests should be treated as crossorigin |
- Source code: pixi/loaders/SpriteSheetLoader.js, line 5
Public Properties
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[readonly] baseUrl : string
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[read-only] The base url of the bitmap font data
- Source code: pixi/loaders/SpriteSheetLoader.js, line 38
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crossorigin : boolean
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Whether the requests should be treated as cross origin
- Source code: pixi/loaders/SpriteSheetLoader.js, line 30
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frames : Object
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The frames of the sprite sheet
- Source code: pixi/loaders/SpriteSheetLoader.js, line 55
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texture : PIXI.Texture
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The texture being loaded
- Source code: pixi/loaders/SpriteSheetLoader.js, line 47
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url : string
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The url of the atlas data
- Source code: pixi/loaders/SpriteSheetLoader.js, line 22
Public Methods
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load()
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This will begin loading the JSON file
- Source code: pixi/loaders/SpriteSheetLoader.js, line 69