new DisplacementFilter(texture)
The DisplacementFilter class uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object. You can use this filter to apply all manor of crazy warping effects Currently the r property of the texture is used offset the x and the g property of the texture is used to offset the y.
Parameters
Name | Type | Description |
---|---|---|
texture |
PIXI.Texture | The texture used for the displacement map * must be power of 2 texture at the moment |
- Source code: pixi/filters/DisplacementFilter.js, line 5
Extends
Public Properties
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dirty : boolean
-
- Inherited From
- Source code: pixi/filters/AbstractFilter.js, line 31
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map : PIXI.Texture
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The texture used for the displacement map. Must be power of 2 texture.
- Source code: pixi/filters/DisplacementFilter.js, line 91
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offset : PIXI.Point
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The offset used to move the displacement map.
- Source code: pixi/filters/DisplacementFilter.js, line 121
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padding : number
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- Inherited From
- Source code: pixi/filters/AbstractFilter.js, line 37
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scale : PIXI.Point
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The multiplier used to scale the displacement result from the map calculation.
- Source code: pixi/filters/DisplacementFilter.js, line 106
Public Methods
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onTextureLoaded()
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Sets the map dimensions uniforms when the texture becomes available.
- Source code: pixi/filters/DisplacementFilter.js, line 78
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syncUniforms()
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Syncs the uniforms between the class object and the shaders.
- Inherited From
- Source code: pixi/filters/AbstractFilter.js, line 60