Learn how to use Tweens to their full potential and spice up your games
- 120 Pages
- PDF, ePub and Mobi Formats
- 65 Source Code Examples
- Includes Full Game
- For Phaser 2 / CE only
Tweens have long been a staple of games. Used for all kinds of things, from making scenes fade out, to bouncing in logos to blending sounds. Phaser has a built in Tween Manager capable of doing these things and a lot more. This guide details in depth the different aspects of the Tween Manager, creating and using Tweens, setting all of their properties and lots more. You can see the full table of contents list below.
I have to confess that when I started out writing this book I had no idea it would end-up being quite as large as it turned out. I mean you're probably thinking you already know how to use tweens pretty well, and why would you possibly need a book about it?! But the tween system changed significantly in Phaser 2.2. It gained a lot of interesting new features and in order to explain it all properly, with plenty of interesting examples, I ended-up writing 120+ pages worth of content.
There is also an optional source code package available with over 65 example pieces of source code, in easy ready to run html files.
It covers using tweens in ways you may not have considered before, how to use the new tween timeline system in Phaser 2.2, how to chain multiple tweens together, respond to their events and cache them for re-use. The final section goes through 8 complete source examples and a full game.
Hopefully by the end of it you'll be left with lots of ideas that will inspire you to use them in more creative and unusual ways.