We publish a new Developers Log in every issue of Phaser World. It is then added to this site during the following week. Subscribe to the newsletter to read the Dev Logs first.

Published Dev Log Contents
101 16th October 2017 JSDocs update and Phaser 3 Particle Emitter.
100 9th October 2017 Phaser 3 documentation tools and work.
99 2nd October 2017 Number Count Tweens, Curves, Paths and Followers.
98 25th September 2017 Phaser 3 Beta 4 is out. Sprite3D and Camera3D demos.
97 18th September 2017 Beta 2, Docs updates and Vector math land.
96 11th September 2017 Phaser 3 Beta 1 is out.
95 6th September 2017 Phaser 3 MOSS award.
94 21st August 2017 Updates to the lighting system and loads of new physics tests.
93 14th August 2017 JSDocs, Tween Manager completed and Deferred Lighting.
92 7th August 2017 Custom blend modes and the new Light Layer.
91 31st July 2017 Phaser v3 Alpha Release is out.
90 24th July 2017 v3 Input Manager Updates.
89 17th July 2017 The v3 Input Manager starts to take shape.
88 10th July 2017 New State features, Tint demos and multi-camera tests.
87 3rd July 2017 New Clock class, Timers, Endless Tilemaps and State updates.
86 26th June 2017 Dynamic Tilemaps are added along with ScrollFactor.
85 19th June 2017 Create a game of Snake in this new Phaser 3 Tutorial.
84 9th June 2017 RetroFonts return and Tilemap Examples galore
83 5th June 2017 The new Phaser 3 Web site is launched
82 26th May 2017 TweenManager Planning and TileMap Renderer
81 19th May 2017 WebGL Snapshots and new Mesh Game Object
80 12th May 2017 Graphics Transform Operations and Render to Texture Support
79 8th May 2017 TileSprite Game Objects, DDoS Attacks and Trello
78 28th April 2017 Text Metrics and a new Time Step loop
77 21st April 2017 Spring cleaning and Render Pass Game Object
76 14th April 2017 Animation Manager Updates and JSON Configuration work
75 7th April 2017 New Loader Filetypes, Shader Effects and Animations
74 31st March 2017 Phaser Actions and new Triangle Geometry
73 24th March 2017 Layers, Sprite Flipping and Depth Sorting
72 17th March 2017 New Text Game Object and Trail Effects
71 10th March 2017 3D Line Rendering with the Graphics API
70 3rd March 2017 Bitmap Text Game Object and the start of the Graphics API
69 24th February 2017 Bitmap Text started and Keyboard Manager Updates
68 17th February 2017 Global Registry Added, State Updates and new Color Object
67 10th February 2017 New State Manager and Camera System added
66 3rd February 2017 New Blitter Stress Tests and Transform Updates
65 27th January 2017 Hard work refactoring the Game Loop and Display List
64 20th January 2017 Blitter Batch and Sprite Batch Renderers
63 13th January 2017 Dynamic Sound FX and WebGL 2D Rendering
62 6th January 2017 Geometry, Hermite Curves and Intersections
61 30th December 2016 Geometry Classes and Bitmap Text Rendering
60 16th December 2016 Loader XHR Updates, Maps and Explaining v3 Module Structure
59 9th December 2016 Texture Manager, Math Classes and Graphics API Started
58 2nd December 2016 Transform Bounds and building the new Loader
57 25th November 2016 Using webpack2, new Examples Browser and tutorials
56 18th November 2016 Blitter and Bob Game Objects
55 11th November 2016 State Manager Video and Survey
54 4th November 2016 New Renderer and FBO Tests
53 28th October 2016 Phaser 3 Presentation Video
52 21st October 2016 WebGL Batch Manager and Tint Support
51 14th October 2016 Clarifying Phaser 3, new Components, Colors and Dirty Renderer
50 7th October 2016 Ironing out Pixi and Staying on Target
49 2nd October 2016 Consolidating Pixi
48 23rd September 2016 Phaser 3 Beta, Compressed and Rotated Textures
47 16th September 2016 House keeping, ES6 Issues and Filters
46 9th September 2016 Pulling down the house of cards
45 2nd September 2016 Phaser 2.6.2 and Phaser 3 Survey

Dev Logs prior to #45 cover our work on Phaser 2, so are omitted here for clarity. If you'd like to read them please browse the Newsletter Back Issues archives.