During the creation of Phaser 3 we published weekly Developers Logs in the Phaser World newsletter. After this, we published monthly developer logs. You can find them all archived below.
Published | Dev Log Contents | |
---|---|---|
165 | February 2021 | Talking about lockdown coding and a video of the new Phaser 3 Docs system. |
164 | November 2020 | All about the new pipelines and post-fx support coming to 3.50. |
163 | October 2020 | A deep dive into the massive Mesh overhaul, plus iso maps. |
162 | September 2020 | The brand new animation system explained in detail. |
161 | August 2020 | Geometry intersection and the new multi pipeline. |
160 | July 2020 | Multi texture support and the Light Pipeline overhaul. |
159 | June 2020 | Phaser 4: The new RenderPass and World 3D objects. |
158 | May 2020 | Phaser 4: Multiple Entry Points, Renderer Updates, Render Layers, Effect Layers and more. |
157 | April 2020 | Phaser 4: Structural changes, monopackages, Farewell God classes and Scenes. |
156 | March 2020 | Phaser 4: The new Render Cache, Input Mapping, tiny bundle sizes. |
155 | February 2020 | Phaser 4: Canvas support and the evolution of the WebGL Renderer. |
154 | December 2019 | Phaser 3 Matter Physics updates. |
153 | November 2019 | Phaser 4: Experimenting with Pico.gl, drawcalls and texture fills. |
152 | October 2019 | Part 2 - Talking about the 3.20 release and new Video Game Object. |
151 | October 2019 | Part 1 - Talking about the 3.20 release and new Video Game Object. |
150 | September 2019 | Phaser 4: Discussing how coding with v4 will be very different compared to before. |
149 | August 2019 | Phaser 4: A long and exhaustive look at how Phaser 4 will be developed. |
148 | 19th August 2019 | Phaser 4 Announcement and a catch-up on Phaser 3.18 and 3.19 releases. |
147 | 11th June 2019 | Details about the 3.18 Release and the changes to the Input API, with mouse wheel and multi-touch support. |
146 | 13th May 2019 | Details about Phaser CE 2.13 and Phaser 3.17, including a mini-guide to Shaders and the 3.18 release plans. |
145 | 23rd April 2019 | DOM Elements leave beta and Geometry Masks get a huge overhaul. |
144 | 5th April 2019 | Phaser is 5 years old and we look back on what that means and where we're going. Plus details about Arcade Physics 2 and Phaser 3D. |
143 | 6th March 2019 | We reach 24k stars on GitHub, Arcade Physics gets updated, read about the new overlapTiles feature and the virtual joystick plugin. |
142 | 26th February 2019 | Work on Phaser 3.16.3 and the new docs site continues . |
141 | 18th February 2019 | This week we discuss all the work that is taking place on the documentation and new types. |
140 | 11th February 2019 | All about the 3.16.2 Release and a guide on the new Key events. |
139 | 5th February 2019 | All about the release of Phaser 3.16, the headline changes and what's coming next. |
138 | 28th January 2019 | Details about Fullscreen support, the new shapshot features, changes to the Input event system and 3.16 Release Candidate 1. |
137 | 21st January 2019 | Learn about the new Event system within V3 and what this means for the documentation and IDE support. |
136 | 14th January 2019 | A deep dive into how the new Phaser 3 Scale Manager is being built, with examples, code and game configs. |
135 | 7th January 2019 | How a multi-scene drag bug was fixed and a tutorial on moving and stopping physics objects. |
134 | 21st December 2018 | New Phaser Forum, Keyboard Updates, new Animation Events, Erasing Render Textures and more! |
133 | 3rd December 2018 | Details all of the changes to the input system in the up-coming 3.16 release. |
132 | 31st October 2018 | The latest news about the Spine Plugin development and details about the new Context switching 'Extern' Game Object. |
131 | 15th October 2018 | The Doc Jam continues, Spine development updates, dealing with performance and accessing Matter directly. |
130 | 8th October 2018 | Phaser Doc Jam Update, 3.14 Released, Spine support coming and a comprehensive guide on Phaser Factories, what they are and how to extend them. |
129 | 24th September 2018 | Phaser 3.13 Released, Camera Shaders and all about the Phaser Doc Jam. |
128 | 18th September 2018 | All about the roadmap for the forthcoming releases and the new Shape Game Object. |
127 | 3rd September 2018 | A comprehensive guide on creating custom builds of Phaser 3. |
126 | 28th August 2018 | Phaser 3.12 Beta 3, release roadmap, Tilemap updates, SVG Resizing and Matter updates. |
125 | 10th August 2018 | Render Texture overhaul, new Crop support and Camera Filters. |
124 | 30th July 2018 | Redevelopment of the Flat Tint Pipeline and the introduction of textured Graphics. |
122 | 16th July 2018 | Phaser releases, 3.12 roadmap and Tilemap culling and extruding tutorial. |
121 | 30th April 2018 | The second part of the huge Scenes tutorial and the new 3.7 Loader updates. |
120 | 24th April 2018 | An extensive look at Containers, docs and other recent updates. |
119 | 31st March 2018 | Phaser 3.3 News and Part 1 of a huge guide to Phaser Scenes. |
118 | 13th March 2018 | Phaser 3.2.1 released, Migration Guide Part 2 and Events Tutorial. |
117 | 5th March 2018 | Phaser 3.2 release including Render Textures and Scene Manager updates. Animation tutorial, drag zones and more. |
116 | 26th February 2018 | Phaser 3 is released! Download details, part one of a migration guide and a tutorial on Input Events. |
115 | 5th February 2018 | The Phaser 3 release date and part two of the Tilemap Physics updates. |
114 | 30th January 2018 | Death March to release, Sound Manager completed and advanced Tilemap Physics demos. |
113 | 22nd January 2018 | Beta 19 is out, Tilemaps get full physics collision, Sound goes legacy and we prepare for release. |
112 | 15th January 2018 | Beta 18, new Event system, Tilemap collision, Sound updates, renderer tidy-up and Amiga demos. |
111 | 8th January 2018 | Sound Manager updates, the new Scale Manager, Beta 15 and more. |
110 | 2nd January 2018 | Phaser 3 next steps. |
109 | 21st December 2017 | Sound seeking, Text Wrapping, Pointer Lock, Glow shaders and Graphic Mesh rendering. |
108 | 4th December 2017 | Phaser 3 Tilemap API and Sound Manger updates covered in detail. |
107 | 27th November 2017 | Matter.js physics lands in V3. Sound API updates and work on rendering displays. |
106 | 20th November 2017 | Tilemap updates, Sound Manager updates and Bitmap and Geometry masks are implemented. |
105 | 13th November 2017 | A new release schedule and the return of Arcade Physics. |
104 | 6th November 2017 | V3 Beta 9, loads of fixes everywhere and lots of new examples. |
103 | 30th October 2017 | A massive update to the Particle system lands in Beta 8. |
101 | 16th October 2017 | JSDocs update and Phaser 3 Particle Emitter. |
100 | 9th October 2017 | Phaser 3 documentation tools and work. |
99 | 2nd October 2017 | Number Count Tweens, Curves, Paths and Followers. |
98 | 25th September 2017 | Phaser 3 Beta 4 is out. Sprite3D and Camera3D demos. |
97 | 18th September 2017 | Beta 2, Docs updates and Vector math land. |
96 | 11th September 2017 | Phaser 3 Beta 1 is out. |
95 | 6th September 2017 | Phaser 3 MOSS award. |
94 | 21st August 2017 | Updates to the lighting system and loads of new physics tests. |
93 | 14th August 2017 | JSDocs, Tween Manager completed and Deferred Lighting. |
92 | 7th August 2017 | Custom blend modes and the new Light Layer. |
91 | 31st July 2017 | Phaser v3 Alpha Release is out. |
90 | 24th July 2017 | v3 Input Manager Updates. |
89 | 17th July 2017 | The v3 Input Manager starts to take shape. |
88 | 10th July 2017 | New State features, Tint demos and multi-camera tests. |
87 | 3rd July 2017 | New Clock class, Timers, Endless Tilemaps and State updates. |
86 | 26th June 2017 | Dynamic Tilemaps are added along with ScrollFactor. |
85 | 19th June 2017 | Create a game of Snake in this new Phaser 3 Tutorial. |
84 | 9th June 2017 | RetroFonts return and Tilemap Examples galore |
83 | 5th June 2017 | The new Phaser 3 Web site is launched |
82 | 26th May 2017 | TweenManager Planning and TileMap Renderer |
81 | 19th May 2017 | WebGL Snapshots and new Mesh Game Object |
80 | 12th May 2017 | Graphics Transform Operations and Render to Texture Support |
79 | 8th May 2017 | TileSprite Game Objects, DDoS Attacks and Trello |
78 | 28th April 2017 | Text Metrics and a new Time Step loop |
77 | 21st April 2017 | Spring cleaning and Render Pass Game Object |
76 | 14th April 2017 | Animation Manager Updates and JSON Configuration work |
75 | 7th April 2017 | New Loader Filetypes, Shader Effects and Animations |
74 | 31st March 2017 | Phaser Actions and new Triangle Geometry |
73 | 24th March 2017 | Layers, Sprite Flipping and Depth Sorting |
72 | 17th March 2017 | New Text Game Object and Trail Effects |
71 | 10th March 2017 | 3D Line Rendering with the Graphics API |
70 | 3rd March 2017 | Bitmap Text Game Object and the start of the Graphics API |
69 | 24th February 2017 | Bitmap Text started and Keyboard Manager Updates |
68 | 17th February 2017 | Global Registry Added, State Updates and new Color Object |
67 | 10th February 2017 | New State Manager and Camera System added |
66 | 3rd February 2017 | New Blitter Stress Tests and Transform Updates |
65 | 27th January 2017 | Hard work refactoring the Game Loop and Display List |
64 | 20th January 2017 | Blitter Batch and Sprite Batch Renderers |
63 | 13th January 2017 | Dynamic Sound FX and WebGL 2D Rendering |
62 | 6th January 2017 | Geometry, Hermite Curves and Intersections |
61 | 30th December 2016 | Geometry Classes and Bitmap Text Rendering |
60 | 16th December 2016 | Loader XHR Updates, Maps and Explaining v3 Module Structure |
59 | 9th December 2016 | Texture Manager, Math Classes and Graphics API Started |
58 | 2nd December 2016 | Transform Bounds and building the new Loader |
57 | 25th November 2016 | Using webpack2, new Examples Browser and tutorials |
56 | 18th November 2016 | Blitter and Bob Game Objects |
55 | 11th November 2016 | State Manager Video and Survey |
54 | 4th November 2016 | New Renderer and FBO Tests |
53 | 28th October 2016 | Phaser 3 Presentation Video |
52 | 21st October 2016 | WebGL Batch Manager and Tint Support |
51 | 14th October 2016 | Clarifying Phaser 3, new Components, Colors and Dirty Renderer |
50 | 7th October 2016 | Ironing out Pixi and Staying on Target |
49 | 2nd October 2016 | Consolidating Pixi |
48 | 23rd September 2016 | Phaser 3 Beta, Compressed and Rotated Textures |
47 | 16th September 2016 | House keeping, ES6 Issues and Filters |
46 | 9th September 2016 | Pulling down the house of cards |
45 | 2nd September 2016 | Phaser 2.6.2 and Phaser 3 Survey |
Dev Logs prior to #45 cover our work on Phaser 2, so are omitted here for clarity. If you'd like to read them please browse the Newsletter Back Issues archives.