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"Many games require only simple saving and loading functionality. Perhaps all you need to save about a player is what level they’re up to and their high score — in which case you don’t need an article like this.

Other games have a moderately difficult time saving game state. These games, like The Legend of Zelda, require saving lots of information about the player – your level, experience, items, progress through quests – but only very limited data about the world (whether a secret was uncovered). If that describes your game, read this article just in case.

Other games still have a terrible time saving state. Not only do they need to save the player in the same manner as above, but also need to save loads of data about the world as well. Which dungeons and enemies are cleared, how the world was damaged or affected by the player, which items were bought or traded or left in other locations, etc. The Botanist is one of those games. Let’s read on ..."

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