Erik Wittern releases part 4 in the Gravity Quest series.

"In the previous article, I discussed the collision detection used in Gravity Quest (see at Apple's App store), thus finalizing the part about the game's gameplay. In this article, I present how Gravity Quest's visuals and sound came to live.

For Gravity Quest, my goals with regard to visuals and sound were quite low - I am by no means an artist and I, honestly, dreaded the effort it takes to create truly outstanding visuals and sound. My goal was thus foremost to create a coherent experience - to give Gravity Quest a distinct look and feel."

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