Phaser CE is the Community Edition. Read what this means and how it differs from v2.
The current version is 2.9.2 released on 10th November 2017.
You can also download this version from npm. Need more details? Follow this tutorial.
npm install firstname.lastname@example.org
Which version should I download?
Familiar with git? Use the "clone" link to get the whole repo. The "js" and "min.js" links download pre-built versions of Phaser with all modules enabled (see Creating a Custom Phaser Build). The zip and tar links download an archive of the repository. If you're just doing a quick test then it's safe to grab the js files. However there are lots of extras included in the repository worth having such as Project Templates and API docs.
What's New in 2.9.2?
Version 2.9.2 - 9th November 2017
adjustSizeparameter to Phaser.Tilemap#createFromObjects. Setting this to false will disable copying the object's
heightto the new sprite.
- Fixed a bug that did not show the last line of text of a BitmapText when the last character was the one that created the need for a new line (when maxWidth was set).
- Fixed grammar in the error message if an invalid State object is provided to the StateManager.
- Fixed Button#forceOut and Button#justReleasedPreventsOver failing on touch devices. The correct Phaser.PointerMode#CONTACT is now used instead of the undefined Phaser.PointerMode.TOUCH (#392).
- Fixed dead, physics-enabled game objects not being destroyed by pendingDestroy (#399).
@16patsle, @andiCR, @daniel-nth, @JamesSkemp, @martinlindhe, @photonstorm, @rmartone, @samme