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The version of Phaser CE on this page is not the most current release.
Version: 2.8.8
Released: 25th September 2017
Next Version: 2.9.0
Previous Version: 2.8.7
Download
Download this version of Phaser CE from npm. Need more details? Follow this tutorial
npm install phaser-ce@2.8.8
Change Log
Version 2.8.8 - 25th September 2017
New Features
Updates
- Renamed Emitter#count to Emitter#counts. Emitter#count is deprecated and will be removed in v2.9.0.
- Removed deprecated Phaser.Events#onRemovedFromWorld.
Bug Fixes
- Fixed p2 polygon collisions (#366).
- Fixed a nonfatal error when clicking the game canvas in browsers not supporting Document.hasFocus() (e.g., Opera Mini, older Opera) (#367). In these browsers the game may not automatically resume when refocused in an iframe; use one of the workarounds in #236.
- Phaser.Color.updateColor now rounds fractional RGB values to integers when updating the
rgba
property (#361). - Added
roundPixels
to WebGLRenderer#renderSession (#362). - Fixed some TypeScript definitions (#354, #368).
Documentation
- Updated TypeScript guide (#292). Edits are welcome.
- Added Phaser.Button
callback
arguments (same as Phaser.Events#onInputUp) (#353). - Added Phaser.Input callback arguments (#368).
- Added Phaser.Plugin: Callbacks.
- Corrected Phaser.Tileset#containsTileIndex (#358).
- Corrected Phaser.State: Callbacks.
Thanks
@bobhfut, @falquaddoomi, @HaoboZ, @pavle-goloskokovic, @photonstorm, @samme