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- New method Phaser.Math.hypot() calculates the length of the hypotenuse spanning two given lengths
- Added copyBitmapData function to Phaser.Bitmap
- Added noPause logic to src/input/Pointer.js
- Added timeStep parameter pass to state.pauseUpdate call at src/core/Game.js
Phaser.Point) property to
Phaser.TilemapLayer. This allows offsetting layer positions in a way that plays well with the camera and Arcade physics. Also, the
offsetyproperties are now read from the layer properties of Tiled maps.
- Changed Loader.loadImageTag behavior to exclude firefox from loading cached images (#2534)
- Added yarn lock file
- Added travis-ci build script
- Fixed Phaser.Plugin.AStar Typescript definitions and phaser-ce module name to get
grunt tsdocsto work again (#33)
- Fixed Phaser.Plugin.AStar.DISTANCE_MANHATTAN according to documentation
- Changed bower package name to
- Emitter.explode() now launches all particles if the
quantityargument is omitted (#7). You should pass quantity
0if you want to launch no particles.
overlapYare now reset to 0 when an Arcade Physics Body isn't colliding (#23)
- Extened Phaser.Physics.P2.Body.loadPolygon() method by scale parameter, that allows the loaded polygon to have a different scale
- Fixed documentation of Phaser.Video#createVideoFromBlob
- Clarify documentation of Phaser.AnimationManager#updateIfVisible
- Update Phaser.Text#setStyle to not mutate the passed style
- Extended Phaser.Particles.Arcade.Emitter#makeParticles by parameter to pass custom parameters to particle class
- Fixed jshint issues (#46)
- Added call of preUpdateLifeSpan for Phaser.Image#preUpdate (#46)
- Added missing parameter particleArguments at typescript definition file (#46)
- Updated changes at readme and changelog markdown (#69)
- Fixed Arcade.Body.reset() so it resizes the body if the sprite scale has changed (#10).
- Fixed Phaser.Camera.checkBounds() so it doesn't flicker when its view is bigger than its bounds.
- Fixed Phaser.Math#between and Phaser.Math#random to work again
- Reset loader state at Phaser.Loader before complete callbacks (#53)
- Fixed crashes on very old devices
- Phaser.Group#update Fixed group updating if a sprite has been destroyed
- Phaser.Weapon#fire Fix local rotation tracking (#66)
- Fixed memory leak on webaudio at Phaser.Sound
- Fix wrong parameter by calling Phaser.RenderTexture in pixi _generateCachedSprite at DisplayObject
- Fixed jshint issues
- Added preUpdateLifeSpan for Image
- Added missing parameter particleArguments at typescript definition file
- Fixed duplicate touch events in Android Chrome >= 55 due to introduction of PointerEvents.