Released: 19th January 2020
Previous Version: 2.13.3
Download this version of Phaser CE from npm. Need more details? Follow this tutorial
npm install email@example.com
Version 2.14.0 - 19th January 2020
- Looped audio tag sounds no longer dispatch onPlay when looping, only onLoop.
- Looped Web Audio sound markers no longer dispatch onPlay when looping, only onLoop.
- You can pass
powerPreferencein your game config to set the
powerPreferenceWebGL context attribute when creating the game. Possible values are
- Rope.refresh no longer has a pointless duplicated modulus check in the for-loop and iterates from zero, allowing the removal of several direct array assignments.
- Fixed glitching sound playing when using looping audio-sprites with audio-tag (#653).
- A sprite's tintedTexture canvas is now returned to the Canvas Pool when the sprite is destroyed (#651).
@dhashvir, @photonstorm, @rarecoil, @samme, @taoabc