This version is out of date
The version of Phaser downloaded from this page is not the current stable release.
- Added optional parameter to Animation.stop: resetFrame. If true the animation will be stopped and then the current frame reset to the first frame in the animation.
- Fixed an issue causing 'explode' particle bursts to ignore the quantity parameter.
- Added 'collideWorldBounds' to Emitter.makeParticles function.
- Added Emitter.angularDrag
- Changed Emitter.bounce from a number to a Point, so now set its x/y properties to control different amounts of bounce per axis.
- Fixed a bug in the AnimationManager where useNumericIndex was always set to true
- Added in lots of Particle examples
- Added in the start of a Breakout game
- Added in the start of a Platformer game