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The version of Phaser downloaded from this page is not the current stable release.
- Added checks into every Group function to ensure that the Group has children before running them.
- Added optional flag to Group.create which allows you to set the default exists state of the Sprites.
- Sprite.animation.stop no longer needs an animation name parameter, will default to stopping the current animation.
- Fixed the license in package.json
- Fixed a logic bug in the separateTileX function that would sometimes cause tunneling of big sprites through small tiles.