These docs are for Phaser 2.4.6 Phaser CE docs are available here and Phaser 3 Docs are coming soon.

Constructor

Phaser.Component. Bounds

new Bounds()

The Bounds component contains properties related to the bounds of the Game Object.

Source code: gameobjects/components/Bounds.js (Line 12)

Public Properties

[readonly] bottom : number

The sum of the y and height properties. This is the same as y + height - offsetY.

Source code: gameobjects/components/Bounds.js (Line 110)

[readonly] left : number

The left coordinate of the Game Object. This is the same as x - offsetX.

Source code: gameobjects/components/Bounds.js (Line 59)

[readonly] offsetX : number

The amount the Game Object is visually offset from its x coordinate. This is the same as width * anchor.x. It will only be > 0 if anchor.x is not equal to zero.

Source code: gameobjects/components/Bounds.js (Line 24)

[readonly] offsetY : number

The amount the Game Object is visually offset from its y coordinate. This is the same as height * anchor.y. It will only be > 0 if anchor.y is not equal to zero.

Source code: gameobjects/components/Bounds.js (Line 42)

The right coordinate of the Game Object. This is the same as x + width - offsetX.

Source code: gameobjects/components/Bounds.js (Line 76)

[readonly] top : number

The y coordinate of the Game Object. This is the same as y - offsetY.

Source code: gameobjects/components/Bounds.js (Line 93)