These docs are for Phaser 2.4.3 Phaser 3 docs can be found on GitHub pages.
Phaser CE docs can be found on the Phaser CE Documentation site.

Constructor

PIXI. TilingSprite

new TilingSprite(texture, width, height)

A tiling sprite is a fast way of rendering a tiling image

Parameters
Name Type Description
texture PIXI.Texture

the texture of the tiling sprite

width Number

the width of the tiling sprite

height Number

the height of the tiling sprite

Source code: pixi/extras/TilingSprite.js (Line 5)

Extends

Public Properties

alpha : number

The opacity of the object.

Inherited From
Source code: pixi/display/DisplayObject.js (Line 65)

anchor :Point

The anchor sets the origin point of the texture. The default is 0,0 this means the texture's origin is the top left Setting than anchor to 0.5,0.5 means the textures origin is centered Setting the anchor to 1,1 would mean the textures origin points will be the bottom right corner

Inherited From
Source code: pixi/display/Sprite.js (Line 22)

blendMode : number

The blend mode to be applied to the sprite

Default Value
  • PIXI.blendModes.NORMAL;
Source code: pixi/extras/TilingSprite.js (Line 86)

cacheAsBitmap : boolean

Set if this display object is cached as a bitmap. This basically takes a snap shot of the display object as it is at that moment. It can provide a performance benefit for complex static displayObjects. To remove simply set this property to 'null'

Inherited From
Source code: pixi/display/DisplayObject.js (Line 376)

canvasBuffer :PIXICanvasBuffer

The CanvasBuffer object that the tiled texture is drawn to.

Source code: pixi/extras/TilingSprite.js (Line 95)

[readonly] children : Array.<DisplayObject>

[read-only] The array of children of this container.

Type
Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 17)

filterArea :Rectangle

The area the filter is applied to like the hitArea this is used as more of an optimisation rather than figuring out the dimensions of the displayObject each frame you can set this rectangle

Inherited From
Source code: pixi/display/DisplayObject.js (Line 183)

filters : Array.<Filter>

Sets the filters for the displayObject. IMPORTANT: This is a webGL only feature and will be ignored by the Canvas renderer.

To remove filters simply set this property to 'null'.

You cannot have a filter and a multiply blend mode active at the same time. Setting a filter will reset this objects blend mode to NORMAL.

Type
  • Array.<Filter>
Inherited From
Source code: pixi/display/DisplayObject.js (Line 328)

height : number

The height of the TilingSprite, setting this will actually modify the scale to achieve the value set

Source code: pixi/extras/TilingSprite.js (Line 529)

height : number

The height of the tiling sprite

Source code: pixi/extras/TilingSprite.js (Line 27)

hitArea :Rectangle | Circle | Ellipse | Polygon

This is the defined area that will pick up mouse / touch events. It is null by default. Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)

Type
  • Rectangle | Circle | Ellipse | Polygon
Inherited From
Source code: pixi/display/DisplayObject.js (Line 81)

mask : PIXI.Graphics

Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping. To remove a mask, set this property to null.

Inherited From
Source code: pixi/display/DisplayObject.js (Line 303)

[readonly] parent : PIXI.DisplayObjectContainer

[read-only] The display object container that contains this display object.

Inherited From
Source code: pixi/display/DisplayObject.js (Line 98)

pivot :Point

The pivot point of the displayObject that it rotates around

Inherited From
Source code: pixi/display/DisplayObject.js (Line 49)

position :Point

The coordinate of the object relative to the local coordinates of the parent.

Inherited From
Source code: pixi/display/DisplayObject.js (Line 14)

refreshTexture : boolean

If true the TilingSprite will run generateTexture on its next render pass. This is set by the likes of Phaser.LoadTexture.setFrame.

Default Value
  • true
Source code: pixi/extras/TilingSprite.js (Line 119)

renderable : boolean

Whether this sprite is renderable or not

Default Value
  • true
Source code: pixi/extras/TilingSprite.js (Line 59)

rotation : number

The rotation of the object in radians.

Inherited From
Source code: pixi/display/DisplayObject.js (Line 57)

scale :Point

The scale factor of the object.

Inherited From
Source code: pixi/display/DisplayObject.js (Line 22)

shader : PIXI.AbstractFilter

The shader that will be used to render the texture to the stage. Set to null to remove a current shader.

Inherited From
Default Value
  • null
Source code: pixi/display/Sprite.js (Line 98)

[readonly] stage : PIXI.Stage

[read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.

Inherited From
Source code: pixi/display/DisplayObject.js (Line 107)

texture : PIXI.Texture

The texture that the sprite is using

Inherited From
Source code: pixi/display/Sprite.js (Line 33)

textureDebug : boolean

If enabled a green rectangle will be drawn behind the generated tiling texture, allowing you to visually debug the texture being used.

Source code: pixi/extras/TilingSprite.js (Line 77)

tilePattern :PIXITexture

The Context fill pattern that is used to draw the TilingSprite in Canvas mode only (will be null in WebGL).

Source code: pixi/extras/TilingSprite.js (Line 111)

tilePosition :Point

The offset position of the image that is being tiled

Source code: pixi/extras/TilingSprite.js (Line 51)

tileScale :Point

The scaling of the image that is being tiled

Source code: pixi/extras/TilingSprite.js (Line 35)

tileScaleOffset :Point

A point that represents the scale of the texture object

Source code: pixi/extras/TilingSprite.js (Line 43)

tilingTexture :PIXITexture

An internal Texture object that holds the tiling texture that was generated from TilingSprite.texture.

Source code: pixi/extras/TilingSprite.js (Line 103)

tint : number

The tint applied to the sprite. This is a hex value

Default Value
  • 0xFFFFFF
Source code: pixi/extras/TilingSprite.js (Line 68)

tintedTexture :Canvas

A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)

Inherited From
Default Value
  • null
Source code: pixi/display/Sprite.js (Line 78)

transformCallback : Function

The transform callback is an optional callback that if set will be called at the end of the updateTransform method and sent two parameters: This Display Objects worldTransform matrix and its parents transform matrix. Both are PIXI.Matrix object types. The matrix are passed by reference and can be modified directly without needing to return them. This ability allows you to check any of the matrix values and perform actions such as clamping scale or limiting rotation, regardless of the parent transforms.

Inherited From
Source code: pixi/display/DisplayObject.js (Line 30)

transformCallbackContext : Object

The context under which the transformCallback is invoked.

Inherited From
Source code: pixi/display/DisplayObject.js (Line 41)

visible : boolean

The visibility of the object.

Inherited From
Source code: pixi/display/DisplayObject.js (Line 73)

width : number

The width of the tiling sprite

Source code: pixi/extras/TilingSprite.js (Line 19)

width : number

The width of the sprite, setting this will actually modify the scale to achieve the value set

Source code: pixi/extras/TilingSprite.js (Line 511)

[readonly] worldAlpha : number

[read-only] The multiplied alpha of the displayObject

Inherited From
Source code: pixi/display/DisplayObject.js (Line 116)

[readonly] worldPosition :Point

The position of the Display Object based on the world transform. This value is updated at the end of updateTransform and takes all parent transforms into account.

Inherited From
Source code: pixi/display/DisplayObject.js (Line 135)

[readonly] worldRotation : number

The rotation of the Display Object, in radians, based on the world transform. This value is updated at the end of updateTransform and takes all parent transforms into account.

Inherited From
Source code: pixi/display/DisplayObject.js (Line 155)

[readonly] worldScale :Point

The scale of the Display Object based on the world transform. This value is updated at the end of updateTransform and takes all parent transforms into account.

Inherited From
Source code: pixi/display/DisplayObject.js (Line 145)

worldVisible : boolean

[read-only] Indicates if the sprite is globally visible.

Inherited From
Source code: pixi/display/DisplayObject.js (Line 279)

x : number

The position of the displayObject on the x axis relative to the local coordinates of the parent.

Inherited From
Source code: pixi/display/DisplayObject.js (Line 740)

y : number

The position of the displayObject on the y axis relative to the local coordinates of the parent.

Inherited From
Source code: pixi/display/DisplayObject.js (Line 758)

Public Methods

addChild(child) → {PIXI.DisplayObject}

Adds a child to the container.

Parameters
Name Type Description
child PIXI.DisplayObject

The DisplayObject to add to the container

Returns

The child that was added.

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 91)

addChildAt(child, index) → {PIXI.DisplayObject}

Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown

Parameters
Name Type Description
child PIXI.DisplayObject

The child to add

index Number

The index to place the child in

Returns

The child that was added.

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 103)

destroy()

Destroy this DisplayObject. Removes all references to transformCallbacks, its parent, the stage, filters, bounds, mask and cached Sprites.

Inherited From
Source code: pixi/display/DisplayObject.js (Line 242)

generateTexture(resolution, scaleMode, renderer) → {PIXI.Texture}

Useful function that returns a texture of the displayObject object that can then be used to create sprites This can be quite useful if your displayObject is static / complicated and needs to be reused multiple times.

Parameters
Name Type Description
resolution Number

The resolution of the texture being generated

scaleMode Number

See {{#crossLink "PIXI/scaleModes:property"}}PIXI.scaleModes{{/crossLink}} for possible values

renderer PIXI.CanvasRenderer | PIXI.WebGLRenderer

The renderer used to generate the texture.

Returns

a texture of the graphics object

Inherited From
Source code: pixi/display/DisplayObject.js (Line 563)

generateTilingTexture(forcePowerOfTwo)

Parameters
Name Type Description
forcePowerOfTwo Boolean

Whether we want to force the texture to be a power of two

Source code: pixi/extras/TilingSprite.js (Line 330)

getBounds() → {Rectangle}

Returns the framing rectangle of the sprite as a PIXI.Rectangle object

Returns
Rectangle -

the framing rectangle

Source code: pixi/extras/TilingSprite.js (Line 415)

getChildAt(index) → {PIXI.DisplayObject}

Returns the child at the specified index

Parameters
Name Type Description
index Number

The index to get the child from

Returns

The child at the given index, if any.

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 194)

getChildIndex(child) → {Number}

Returns the index position of a child DisplayObject instance

Parameters
Name Type Description
child PIXI.DisplayObject

The DisplayObject instance to identify

Returns
Number -

The index position of the child display object to identify

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 159)

getLocalBounds() → {Rectangle}

Retrieves the non-global local bounds of the displayObjectContainer as a rectangle. The calculation takes all visible children into consideration.

Returns
Rectangle -

The rectangular bounding area

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 367)

preUpdate()

Empty, to be overridden by classes that require it.

Inherited From
Source code: pixi/display/DisplayObject.js (Line 554)

removeChild(child) → {PIXI.DisplayObject}

Removes a child from the container.

Parameters
Name Type Description
child PIXI.DisplayObject

The DisplayObject to remove

Returns

The child that was removed.

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 211)

removeChildAt(index) → {PIXI.DisplayObject}

Removes a child from the specified index position.

Parameters
Name Type Description
index Number

The index to get the child from

Returns

The child that was removed.

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 226)

removeChildren(beginIndex, endIndex)

Removes all children from this container that are within the begin and end indexes.

Parameters
Name Type Description
beginIndex Number

The beginning position. Default value is 0.

endIndex Number

The ending position. Default value is size of the container.

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 244)

removeStageReference()

Removes the current stage reference from the container and all of its children.

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 407)

setChildIndex(child, index)

Changes the position of an existing child in the display object container

Parameters
Name Type Description
child PIXI.DisplayObject

The child DisplayObject instance for which you want to change the index number

index Number

The resulting index number for the child display object

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 176)

setStageReference(stage)

Sets the containers Stage reference. This is the Stage that this object, and all of its children, is connected to.

Parameters
Name Type Description
stage PIXI.Stage

the stage that the container will have as its current stage reference

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 391)

setTexture(texture, destroy)

Sets the texture of the sprite. Be warned that this doesn't remove or destroy the previous texture this Sprite was using.

Parameters
Name Type Argument Default Description
texture PIXI.Texture

The PIXI texture that is displayed by the sprite

destroy Boolean <optional>
false

Call Texture.destroy on the current texture before replacing it with the new one?

Inherited From
Source code: pixi/display/Sprite.js (Line 158)

swapChildren(child, child2)

Swaps the position of 2 Display Objects within this container.

Parameters
Name Type Description
child PIXI.DisplayObject

-

child2 PIXI.DisplayObject

-

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 134)

toGlobal(position) → {Point}

Calculates the global position of the display object

Parameters
Name Type Description
position Point

The world origin to calculate from

Returns
Point -

A point object representing the position of this object

Inherited From
Source code: pixi/display/DisplayObject.js (Line 597)

toLocal(position, from) → {Point}

Calculates the local position of the display object relative to another point

Parameters
Name Type Argument Description
position Point

The world origin to calculate from

from PIXI.DisplayObject <optional>

The DisplayObject to calculate the global position from

Returns
Point -

A point object representing the position of this object

Inherited From
Source code: pixi/display/DisplayObject.js (Line 611)

updateCache()

Generates and updates the cached sprite for this object.

Inherited From
Source code: pixi/display/DisplayObject.js (Line 587)