Desktop and Mobile HTML5 Game Framework A fast, free and fun open source framework for Canvas and WebGL powered browser games.
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ufoPhaser Features

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WebGL & Canvas

Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for lightning fast rendering across Desktop and Mobile.


We've made the loading of assets as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML - all parsed and handled automatically, ready for use in game and stored in a global Cache for Game Objects to share.


Phaser ships with support for 3 physics systems: Arcade Physics, an extremely light-weight AABB library perfect for low-powered devices. Impact Physics for advanced tile support and Matter.js - a full-body system with springs, constraints and polygon support.


Sprites are the life-blood of your game. Position them, tween them, rotate them, scale them, animate them, collide them, paint them onto custom textures and so much more!

Sprites also have full Input support: click them, touch them, drag them around, snap them - even pixel perfect click detection if needed.


Group bundles of Sprites together for easy pooling and recycling, avoiding constant object creation. Groups can also be collided: for example a "Bullets" group checking for collision against the "Aliens" group, with a custom collision callback to handle the outcome.


Phaser supports classic Sprite Sheets with a fixed frame size as well as several common texture atlas formats including Texture Packer, Starling and Unity YAML. All of these can be used to easily create animations.


A particle system is built-in, which allows you to create fun particle effects easily. Create explosions or constant streams for effects like rain or fire. Or attach the Emitter to a Sprite for a jet trail.


Phaser has advanced multi-camera support. Easily create extra cameras then position and scale them anywhere on screen. Cameras can be scrolled and also have special effects like shake, flash and fade. Pan around and follow Sprites with ease.


Talk to a Phaser Pointer and it doesn't matter if the input came from a touch-screen or mouse, it can even change mid-game without dropping a beat. Touch, Mouse, Keyboard, Gamepad and lots of useful functions allow you to craft whatever input system you need.


Phaser supports both Web Audio and legacy HTML Audio. It automatically handles mobile device locking, easy Audio Sprite creation, looping, streaming, volume, playback rates and detuning. We know how much of a pain dealing with audio on mobile is, so we did our best to resolve that!


Phaser can load, render and collide with a tilemap with just a couple of lines of code. We support CSV and Tiled map data formats with multiple tile layers. There are lots of powerful tile manipulation functions: swap tiles, replace them, delete them, add them and update the map in realtime.

Device Scaling

Phaser 2 has a built-in Scale Manager which allows you to scale your game to fit any size screen. Control aspect ratios, minimum and maximum scales and full-screen support (coming soon to Phaser 3)

Plugin system

We are trying hard to keep the core of Phaser limited to only essential classes, so we built a smart Plugin system to handle everything else. Create your own plugins easily and share them with the community.

Mobile Browser

Phaser was built specifically for Mobile web browsers. Of course it works blazingly fast on Desktop too, but unlike lots of frameworks mobile was our main focus. If it doesn't perform well on mobile then we don't add it into the Core.

Developer Support

We use Phaser every day on our many client projects. As a result it's constantly evolving and improving and we jump on bugs and pull requests quickly. This is a living, breathing framework maintained by a commercial company with custom feature development and support packages available. We live and breathe HTML5 games.

Web First

Phaser exists within the ecosystem of the web browser. It was built to allow you to create web based games and that is where it will always focus. It's a rapidly changing landscape and we're staying on-top of these changes to ensure new browser APIs are supported quickly.

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Issue 137

News & Tutorials

Phaser Editor 2 Preview Release
Bot Framework Adventure Games
Facebook Instant Games Tutorial
Learn to make HTML5 games with Phaser 3
Let's Build a Multiplayer Phaser Game


Astro Ballz
Battle Bingo
Star Raid
Jewel Aquarium



The first in a series of long-form tutorials covering the process of creating a Facebook Instant Game with Phaser 3.


A comprehensive tutorial with example code on how to create texture atlases for Phaser 3 with Texture Packer.


How to mix Sprites into your Bitmap Font, so you can easily inject them into your game text.


A comprehensive series of videos that take you through the process of creating a complete game, from start to finish (Portuguese)


In this part of the series endless obstacles are added into the mix.


A Windows based app designed for extruding tilesets to avoid the bleeding pixels problem present in WebGL rendering.


A unique tower-based strategy game in a struggle against the hungry proto-life organism.


A brand new release of the premiere Phaser IDE is now out, including hundreds of new features and built-in tools.


Creating an 8-bit adventure game using Phaser that you can control via the Microsoft Bot Framework.


It's breakout, but not as you know it. With powerful gravity and pinball physics, exploding planets, vibrant 3D graphics and 160 levels to explore.


A comprehensive guide to using the Facebook Instant Games Plugin in Phaser 3.


Quick tap the bingo balls as they move across your card in this visually lovely and frantic Facebook Instant Game.


Run, jump and climb your way around the warehouse trying to escape in this teeny tiny 64 x 64 pixel sci-fi platformer.


A brand new tutorial covering the all important basics from a Phaser 2 veteran.


With TypeScript, Socket.IO, and Phaser in this new book from O'Reilly.


It's match 3 under the sea! Swipe the fish to form color chains and clear the levels with as high a score as possible.


Can Unikitty and her friends save the Kingdom from the Doom Lords? in this fantastic platformer-action game.


Part 1 of a tutorial on creating a common Phaser template that you can re-use across all of your projects.


A powerful set of UI plugins for Phaser 3 that includes Grid Tables, Textboxes, Pop-up Menus, Labels and many more.


The problem is simple: Just connect the dots of the same color, creating a flow between them. However, they cannot overlap!


Guide the fox to collect all the pizza, while using the special powers to smash and jump through this puzzle platform game.


A video introduction to the Phaser 3 Graphics Game Object and how to use it.

The Phaser community is huge, prolific, friendly, and awesome!
Brand new content is added daily. From game releases, to videos and tutorials.


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1. Download

Download Phaser and work locally or develop in the cloud. It's up to you!

Download Phaser
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2. Setup

Get started with our guides:

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3. Create!

Share your game and get support from our friendly community.

Join the Community

Games made with Phaser

Thousands of games are made with Phaser. Here are some recent favorites: